So.... well My Floozie app is still not in the Apple store. I have to go through an appeal process or something. At any rate, at this point I still love Apple, but to say that this is not a little annoying would be the understatement of the century. I am trying to understand. They have a "brand" to think of and a certain level of trust with their customers, so I get it. But, I still feel like my boyfriend dumped me right before prom. So what the fork am I doing? Well, currently I am working on the next update that finishes with a game that, in it's current form, stinks. But, as you know, so did the Floozie game once upon a time. If you want to check out my current version, you can do that here, but I have to warn you 1) the stop music button is not programmed to work yet and 2) unless you are 2 years old, once you figure it out, you will beat it. That is what I need to fix. Bwhahaha. As for the music, my son "Envious Excuse" did a great job. As soon as I get this app to the store. I will do the update that goes with it and then release the game app at the conclusion (at least that is the plan). Then we will have a few more updates with another game (I am thinking to call it "Jelly Bean Smash"). The Floozie game is part of a future update and ends up being sort of a fund raiser for Floozie, but I am not going to say for what. ;) That would be a super spoiler.
Soo.... what the fork have I been
doing? Well, I went to the ECGC
with my son, Envious Excuse,
who plans to start working with
me on the comic, the games and
the music. That is him to the right.
The pic is one he did to promote
his Envious Excuse sound cloud.
I will have to say I had a blast at
ECGC, (East Coast Game Conference)
and I met so many cool and helpful
people. I also got to meet some
amazing people from Ungreal Engine4.
If you have not heard of Unreal Engine 4,
it is an amazing game engine that does
not require code and can make games
for many different platforms. Yes, the wheels are a turning. I would also like to say that, without my son, I could have never gone because I was still having some mobility issues and he kept me from falling more than once. I would also like to thank the people from ECGC for letting him go for free to help me get around. The organizers of that event are just forkin' awesome in my opinion. :)
Well, if you are wondering, I will report that I am doing a lot better physically. Which is pretty awesome and I hope continues because a few weeks ago, I was debating renting a scooter for Anthrocon and I may still to be on the safe side in case my situation "heads south" again. If you are wondering 'why is she going to Anthrocon?', well it is because it is just so much fun and well, my Little Forkers are anthropomorphic. I have decided this year to likely only participate in Anthrocon and hopefully Stan Lee's con if things are going well then. I want to get out to the West coast. :)
OK, well, back to work I go. If you are reading this, I want to thank you for not giving up on Little Forkers and hanging in there. I hope one day they are forkin' huge and you can say, "Oh, I knew about them years ago. Where have you been? "
Update a few weeks Ago:
OK, so the update is soooooo delayed and I feel like I need to give everyone an update on where the fork I am. :)
So, a lot has been going on here in New Fork City (haha). Partly, I have had a bad few weeks with whatever this neurological condition is that is STILL undiagnosed, but mostly I have been just totally overwhelmed with getting this app to the app store. I have been in the 3rd level of app development hell, as I would like to call it. What is that you might ask? Let me tell you. So, the problem with being self taught and jumping into something like you know what you are doing is that it is a lot like driving in DC if you have never driven a car before; you are going to have a lot of fender benders. For me, this has resulted in having to rebuild my game FOUR times. OMG! It was HORRIBLE! So, this is how much of a tech idiot I am: I did not know that there would be HUGE compatibility issues when moving a file in the same program from a pc to a mac. Yeah, I was that dumb, so I built my ENTIRE game on a pc and tried to move it to a mac. It was an EPIC fail. So, I built it again in my game generator on my mac, only to find that it does not work like pictures in that you make it bigger and then can size it down. So I ended up with a file that was too big to even test on my mac. Are you Forkin' kidding me. Yet again, AN EPIC FAIL! At that point, I felt a lot like crying and honestly did. So, next I built it again the right size with the right size graphics (which I also got to re create - fun times) only to find out that there are compatibility issues with the current version of my game code generator and XCode 5. o.O Another light at the end of the tunnel that turned out to be an..... ONCOMING TRAIN! So I downloaded the new version of the software only to save it with a name that is incompatible with mac's it had a (') in it which is also a no no. So I log out, re-name the file, and accidently re-open it in the old version of the program only to find out my graphics were now corrupted due to some weird issues with the versions of the programs. What the...... At this point, I am beginning to wonder what god I offended and how can I make it right. Well, at least I had a recent version I had saved in the event something weird happened... again... so I only ended up fixing like 10 things that time, but the entire thing was a lot like building 4 games instead of one o.O. So that is why no update.
OK, so when am I updating? Well, I have been thinking. I have had the most positive reception EVER with the game on the site, so I am thinking this is a really good idea, even better than animation (lots of comics are doing that) and very few comics have game apps. So, what I want to start doing is (and I think I said it already)is to have a few updates, a game, a few updates, etc. etc . But here is the problem. I am not sure if you noticed, but we are about to the part where I want to incorporate a game into the story line, about 2 strips away. For a while, I was just putting fillers to stretch it out, but I have decided that sometimes less is more and to just spit out a bunch of crap, kind of how soap operas do when there is a writer's strike, I am going to come off of a regular update schedule until I get the hang of things. This is not like in September when I fell off the face of the earth for a bit (when I came back from Dragon Con and could not walk very well for a few weeks due to that "thing" that is going on with me that may be MS). That was different, I was "adjusting to my "new" new reality and was honestly depressed and soul searching. Well, I found my soul and my drive to keep going, so I will be working really hard, but updates will be slow... again for a while. I am so indie. What I am hoping for is that the game app does really well and I can hire some help. My kids help me some now, but Amber (Amber Jennings Art) and Adrienne (Wyrm Clutch) are starting their own projects and while I miss them helping more, I am proud. and want them to have their own projects. Thankfully, Austin, my son, (Envious Excuse on sound cloud) is thinking to step up and help more, but what I hope to do is get someone else with some real tech skills in addition to my son and his funny story ideas and great music. :) So, for a while, it would be best to check back every few weeks until we get on a regular schedule or just follow my facebook or twitter. Those are great places to stay on top of things.
Well, that is my forkin' story and I am sticking to it. I am going right meow :3 to upload my games to Android and Apple. Everyone cross your fingers and anything else you can think of and wish me luck.